I began reading the m/m genre during a particularly stressful period in 2012, and it was my magic bullet in terms of relaxation and escape. Why do I write m/m romance? Because I love reading it. It was also the ideal place to hone my writing skills, particularly dialogue since there are acres of that in my games. I've had many wonderful professional experiences working in games, including the joy of casting voice-over actors and listening to them read my dialogue, working on a live film production (for GK2), travelling to research story lines, meeting fans, and working with great artists, engineers, and producers. My other games include Dying for Daylight (done with Charlaine Harris), three Agatha Christie hidden object games, three Women's Murder Club games (with James Patterson), Gray Matter (my own original story) and, recently, Moebius: Empire Rising. Millennium Rising aka Judgement Day came out in 1999 from Del Rey and Dante's Equation from Del Rey in 2003. There were 3 GK games, 2 novelizations, and a host of other work done under Jane Jensen, including two original novels. With Sierra I got the chance to create my own game series, a paranormal mystery series called Gabriel Knight. I got my big break in game design in 1989 when I was hired by Sierra Online, a popular maker of adventure games like King's Quest and Leisure Suit Larry. In real life, I have been a long-time computer game designer writing under the name of Jane Jensen. I didn't want assumptions made about my other work, or for it to be colored by m/m romance glasses, or, indeed, for that brand to get garbled or dissed for reasons not associated with the work itself.īut recently I decided to just be open about it all so I could talk about anything anywhere. It was simply that I had another professional persona with its own audience and projects in the works. In my case, it wasn't about my family, employer, or community disapproving. But I kept Eli separate from my 'real life' identity, as many m/m romance authors do. At times I wanted to be able to talk about the other parts of my life on my blog or twitter or with my goodreads friends. I do like the character analysis puzzles and the Moebius analysis ones as being a bit different.Since I started publishing m/m romance in April 2013, my "Eli Easton" has been a name without a face and without a background. His relationship with Walker is pretty good and the way it develops through the game. Malachi is a total ass, but that is the point of his character at first, coldly analytical, anti social, kinda like Mulder plus. I'm glad that the point and click game genre seems to be making something of a comeback albeit with redos of old games (Gabriel Knight, Grim Fandango etc), but also with new games like the Deponia series, and even some lesser known but still good games like the rather unfortunately names Lost Chronicles of Zerzura which sounds like a very cheaply made HOG game. This game has some graphical issues and some freezing but is thoroughly enjoyable. I've long been a fan of Jane Jensen games since the days of the very first Gabriel Knight, the exception being GK3 due to its primitive at the time engine, some bad puzzles and protracted development.
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